Light weight tile based map editor for Unity


 Asset Store Link: http://u3d.as/AAw

  • Light Weight - This tool is powered by only one C# file and a shader file. Put them in any place inside the Assets folder and it will work. 
  •  Easy To Use - You don't need to learn too much. No complex functions. Watch theVideo Turtle then you know how to use it. 
  • Paint Everything - Just select prefab(s) in project view to paint it. Use your project view as the palette. 
  • No Pollution - The map is saved as common unity-prefab or gameObject in scene. No special data. 

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Last edited Oct 10, 2016 at 2:30 PM by Moenen, version 12